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  • 简介:Thisresearchexaminesthemicro-levelcorrelationbetweentraditionalmarketingactions(TVadsandpublicrelations)andpre-releaseconsumers’sociallearningaboutvideogameconsoles(WiiandPS3,launchedin2006).Weevaluateconsumers’learningprocessesviatheperusalofinformationinonlinecommunitiesusing“pageview”dataformultiplewebsitesfromaclickstreampanelasindicators.WeproposeabivariateBayesianlearningmodelcombinedwithcomplementarypurchasechoices.Theproposedmodelenablessimplerestimationofparametersandallowstoaccommodatedetailedinformationaboutinteractionsbetweensocialandpersonallearningprocesses.Fromtheresults,wefindempiricalevidencethatcompanies’traditionalmarketingactionshaveagreaterimpactonsociallearningthanonregularpersonallearningduringthepre-launchperiod.Whenconsumersmakepurchasedecisions,theirsocialbeliefsaboutproductqualityareweighedatleastthreetimesmoreheavilythantheirpersonalbeliefs.Counterfactualsimulationssuggestthatbyoptimizingmarketingactions,firmscanstimulateconsumers’learningandpromoteincreasedproductengagement.

  • 标签: on-line SOCIAL LEARNING videogame BIVARIATE LEARNING